Custom Beacon Drops


Custom Beacon Drops

Just to show ya’all, the following is a modified Green Beacon for Scorched Earth…

ConfigOverrideSupplyCrateItems=(
	SupplyCrateClassString="SupplyCrate_Level15_ScorchedEarth_C",
	MinItemSets=1,
	MaxItemSets=1,
	NumItemSetsPower=1.0,
	bSetsRandomWithoutReplacement=true,
	ItemSets=(
		(
			MinNumItems=6,
			MaxNumItems=6,
			NumItemsPower=1.0,
			SetWeight=0.125,
			bItemsRandomWithoutReplacement=true,
			ItemEntries=(
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemStructure_Foundation_Adobe_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=1.0,
					MaxQuantity=1.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemStructure_Door_Adobe_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=1.0,
					MaxQuantity=1.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemStructure_Doorframe_Adobe_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=1.0,
					MaxQuantity=1.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemStructure_Wall_Adobe_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=3.0,
					MaxQuantity=3.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemStructure_Ceiling_Adobe_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=1.0,
					MaxQuantity=1.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=0.40,
					ItemClassStrings=(
						"PrimalItemStructure_Foundation_Adobe_C",
						"PrimalItemStructure_Door_Adobe_C",
						"PrimalItemStructure_Doorframe_Adobe_C",
						"PrimalItemStructure_Wall_Adobe_C",
						"PrimalItemStructure_Ceiling_Adobe_C"
					),
					ItemsWeights=(
						0.2,
						0.2,
						0.2,
						0.2,
						0.2
					),
					MinQuantity=1.0,
					MaxQuantity=1.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=true,
					ChanceToBeBlueprintOverride=0.0
				),
			)
		),
		(
			MinNumItems=6,
			MaxNumItems=6,
			NumItemsPower=1.0,
			SetWeight=0.125,
			bItemsRandomWithoutReplacement=true,
			ItemEntries=(
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemArmor_DesertClothGogglesHelmet_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=1.0,
					MaxQuantity=1.0,
					MinQuality=0.0,
					MaxQuality=0.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemArmor_DesertClothShirt_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=1.0,
					MaxQuantity=1.0,
					MinQuality=0.0,
					MaxQuality=0.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemArmor_DesertClothPants_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=1.0,
					MaxQuantity=1.0,
					MinQuality=0.0,
					MaxQuality=0.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemArmor_DesertClothBoots_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=1.0,
					MaxQuantity=1.0,
					MinQuality=0.0,
					MaxQuality=0.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemArmor_DesertClothGloves_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=1.0,
					MaxQuantity=1.0,
					MinQuality=0.0,
					MaxQuality=0.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=0.25,
					ItemClassStrings=(
						"PrimalItemArmor_DesertClothGogglesHelmet_C",
						"PrimalItemArmor_DesertClothShirt_C",
						"PrimalItemArmor_DesertClothPants_C",
						"PrimalItemArmor_DesertClothBoots_C",
						"PrimalItemArmor_DesertClothGloves_C"
					),
					ItemsWeights=(
						0.2,
						0.2,
						0.2,
						0.2,
						0.2
					),
					MinQuantity=0.0,
					MaxQuantity=1.0,
					MinQuality=0.0,
					MaxQuality=0.0,
					bForceBlueprint=true,
					ChanceToBeBlueprintOverride=0.0
				)
			)
		),
		(
			MinNumItems=6,
			MaxNumItems=6,
			NumItemsPower=1.0,
			SetWeight=0.125,
			bItemsRandomWithoutReplacement=true,
			ItemEntries=(
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItem_WeaponBow_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=1.0,
					MaxQuantity=1.0,
					MinQuality=0.0,
					MaxQuality=0.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemAmmo_ArrowStone_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=20.0,
					MaxQuantity=50.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemAmmo_ArrowTranq_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=10.0,
					MaxQuantity=20.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemConsumableBuff_Parachute_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=0.0,
					MaxQuantity=3.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItem_BloodExtractor_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=0.0,
					MaxQuantity=1.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemWeapon_SuperSpyglass_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=0.0,
					MaxQuantity=1.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=0.40,
					ItemClassStrings=(
						"PrimalItem_WeaponBow_C",
						"PrimalItemAmmo_ArrowStone_C",
						"PrimalItemAmmo_ArrowTranq_C",
						"PrimalItemConsumableBuff_Parachute_C",
						"PrimalItem_BloodExtractor_C",
						"PrimalItemWeapon_SuperSpyglass_C"
					),
					ItemsWeights=(
						0.167,
						0.167,
						0.167,
						0.167,
						0.166,
						0.166
					),
					MinQuantity=0.0,
					MaxQuantity=1.0,
					MinQuality=0.0,
					MaxQuality=0.0,
					bForceBlueprint=true,
					ChanceToBeBlueprintOverride=0.0
				)
			)
		),
		(
			MinNumItems=7,
			MaxNumItems=7,
			NumItemsPower=1.0,
			SetWeight=0.125,
			bItemsRandomWithoutReplacement=true,
			ItemEntries=(
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemResource_Stone_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=20.0,
					MaxQuantity=40.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemResource_Flint_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=20.0,
					MaxQuantity=40.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemResource_Thatch_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=30.0,
					MaxQuantity=90.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemResource_Wood_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=40.0,
					MaxQuantity=100.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemResource_Clay_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=50.0,
					MaxQuantity=100.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemResource_Fibers_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=50.0,
					MaxQuantity=100.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemResource_Hide_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=40.0,
					MaxQuantity=80.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemConsumable_Narcotic_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=5.0,
					MaxQuantity=10.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				)
			)
		),
		(
			MinNumItems=7,
			MaxNumItems=7,
			NumItemsPower=1.0,
			SetWeight=0.125,
			bItemsRandomWithoutReplacement=true,
			ItemEntries=(
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemStructure_CropPlotPlus_Small_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=1.0,
					MaxQuantity=3.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemStructure_CompostBinPlus_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=0.0,
					MaxQuantity=1.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemStructure_PipeIntake_Stone_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=0.0,
					MaxQuantity=1.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemStructure_WaterTap_Stone_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=0.0,
					MaxQuantity=1.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemStructure_PipeHorizontal_Stone_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=1.0,
					MaxQuantity=4.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemStructure_PipeIncline_Stone_C",
						"PrimalItemStructure_PipeIntersection_Stone_C",
						"PrimalItemStructure_PipeVertical_Stone_C"
					),
					ItemsWeights=(
						0.334,
						0.333,
						0.333
					),
					MinQuantity=0.0,
					MaxQuantity=6.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=0.40,
					ItemClassStrings=(
						"PrimalItemStructure_CropPlotPlus_Small_C",
						"PrimalItemStructure_CompostBinPlus_C",
						"PrimalItemStructure_PipeIntake_Stone_C",
						"PrimalItemStructure_WaterTap_Stone_C",
						"PrimalItemStructure_PipeHorizontal_Stone_C",
						"PrimalItemStructure_PipeIncline_Stone_C",
						"PrimalItemStructure_PipeIntersection_Stone_C",
						"PrimalItemStructure_PipeVertical_Stone_C"
					),
					ItemsWeights=(
						0.125,
						0.125,
						0.125,
						0.125,
						0.125,
						0.125,
						0.125,
						0.125
					),
					MinQuantity=0.0,
					MaxQuantity=1.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=true,
					ChanceToBeBlueprintOverride=0.0
				)
			)
		),
		(
			MinNumItems=6,
			MaxNumItems=6,
			NumItemsPower=1.0,
			SetWeight=0.125,
			bItemsRandomWithoutReplacement=true,
			ItemEntries=(
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemStructure_MortarPestlePlus_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=0.0,
					MaxQuantity=1.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemStructure_CookingPotPlus_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=0.0,
					MaxQuantity=1.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemStructure_SPlusCraftingStation_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=0.0,
					MaxQuantity=1.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItem_WeaponPaintbrush_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=0.0,
					MaxQuantity=1.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemStructure_StorageBox_Large_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=1.0,
					MaxQuantity=2.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=0.40,
					ItemClassStrings=(
						"PrimalItemStructure_MortarPestlePlus_C",
						"PrimalItemStructure_CookingPotPlus_C",
						"PrimalItemStructure_SPlusCraftingStation_C",
						"PrimalItem_WeaponPaintbrush_C",
						"PrimalItemStructure_StorageBox_Large_C",
						"PrimalItemStructure_ForgePlus_C"
					),
					ItemsWeights=(
						0.181,
						0.181,
						0.181,
						0.181,
						0.181,
						0.095
					),
					MinQuantity=0.0,
					MaxQuantity=1.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=true,
					ChanceToBeBlueprintOverride=0.0
				)
			)
		),
		(
			MinNumItems=1,
			MaxNumItems=1,
			NumItemsPower=1.0,
			SetWeight=0.125,
			bItemsRandomWithoutReplacement=true,
			ItemEntries=(
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemArmor_CamelsaurusSaddle_C",
						"PrimalItemArmor_ParaSaddle_C",
						"PrimalItemArmor_RaptorSaddle_C"
					),
					ItemsWeights=(
						0.334,
						0.333,
						0.333
					),
					MinQuantity=1.0,
					MaxQuantity=1.0,
					MinQuality=0.0,
					MaxQuality=0.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.5
				)
			)
		),
		(
			MinNumItems=5,
			MaxNumItems=5,
			NumItemsPower=1.0,
			SetWeight=0.042,
			bItemsRandomWithoutReplacement=true,
			ItemEntries=(
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemStructure_Ramp_Adobe_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=0.0,
					MaxQuantity=2.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemStructure_FenceFoundation_Adobe_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=1.0,
					MaxQuantity=7.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemStructure_LargePillar_Adobe_C",
						"PrimalItemStructure_MediumPillar_Adobe_C",
						"PrimalItemStructure_SmallPillar_Adobe_C"
					),
					ItemsWeights=(
						0.167,
						0.333,
						0.5
					),
					MinQuantity=1.0,
					MaxQuantity=4.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemStructure_WoodSign_Large_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=0.0,
					MaxQuantity=1.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=0.40,
					ItemClassStrings=(
						"PrimalItemStructure_Ramp_Adobe_C",
						"PrimalItemStructure_FenceFoundation_Adobe_C",
						"PrimalItemStructure_LargePillar_Adobe_C",
						"PrimalItemStructure_MediumPillar_Adobe_C",
						"PrimalItemStructure_SmallPillar_Adobe_C",
						"PrimalItemStructure_WoodSign_Large_C"
					),
					ItemsWeights=(
						0.2,
						0.2,
						0.067,
						0.133,
						0.2,
						0.2
					),
					MinQuantity=0.0,
					MaxQuantity=1.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=true,
					ChanceToBeBlueprintOverride=0.0
				)
			)
		),
		(
			MinNumItems=4,
			MaxNumItems=4,
			NumItemsPower=1.0,
			SetWeight=0.042,
			bItemsRandomWithoutReplacement=true,
			ItemEntries=(
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemStructure_Hatchframe_Adobe_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=1.0,
					MaxQuantity=1.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemStructure_Trapdoor_Adobe_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=1.0,
					MaxQuantity=1.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemStructure_Ladder_Adobe_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=1.0,
					MaxQuantity=2.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=0.40,
					ItemClassStrings=(
						"PrimalItemStructure_Hatchframe_Adobe_C",
						"PrimalItemStructure_Trapdoor_Adobe_C",
						"PrimalItemStructure_Ladder_Adobe_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=0.0,
					MaxQuantity=1.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=true,
					ChanceToBeBlueprintOverride=0.0
				)
			)
		),
		(
			MinNumItems=4,
			MaxNumItems=4,
			NumItemsPower=1.0,
			SetWeight=0.041,
			bItemsRandomWithoutReplacement=true,
			ItemEntries=(
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemStructure_WindowWall_Adobe_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=2.0,
					MaxQuantity=2.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemStructure_Window_Adobe_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=2.0,
					MaxQuantity=2.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemStructure_Catwalk_Wood_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=0.0,
					MaxQuantity=3.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=1.0,
					ItemClassStrings=(
						"PrimalItemStructure_WoodSign_Wall_C"
					),
					ItemsWeights=(
						1.0
					),
					MinQuantity=0.0,
					MaxQuantity=2.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=false,
					ChanceToBeBlueprintOverride=0.0
				),
				(
					EntryWeight=0.40,
					ItemClassStrings=(
						"PrimalItemStructure_WindowWall_Adobe_C",
						"PrimalItemStructure_Window_Adobe_C",
						"PrimalItemStructure_Catwalk_Wood_C",
						"PrimalItemStructure_WoodSign_Wall_C"
					),
					ItemsWeights=(
						0.25,
						0.25,
						0.25,
						0.25
					),
					MinQuantity=0.0,
					MaxQuantity=1.0,
					MinQuality=1.0,
					MaxQuality=1.0,
					bForceBlueprint=true,
					ChanceToBeBlueprintOverride=0.0
				)
			)
		)
	)
)