Custom Beacon Drops
Just to show ya’all, the following is a modified Green Beacon for Scorched Earth…
ConfigOverrideSupplyCrateItems=( SupplyCrateClassString="SupplyCrate_Level15_ScorchedEarth_C", MinItemSets=1, MaxItemSets=1, NumItemSetsPower=1.0, bSetsRandomWithoutReplacement=true, ItemSets=( ( MinNumItems=6, MaxNumItems=6, NumItemsPower=1.0, SetWeight=0.125, bItemsRandomWithoutReplacement=true, ItemEntries=( ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemStructure_Foundation_Adobe_C" ), ItemsWeights=( 1.0 ), MinQuantity=1.0, MaxQuantity=1.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemStructure_Door_Adobe_C" ), ItemsWeights=( 1.0 ), MinQuantity=1.0, MaxQuantity=1.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemStructure_Doorframe_Adobe_C" ), ItemsWeights=( 1.0 ), MinQuantity=1.0, MaxQuantity=1.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemStructure_Wall_Adobe_C" ), ItemsWeights=( 1.0 ), MinQuantity=3.0, MaxQuantity=3.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemStructure_Ceiling_Adobe_C" ), ItemsWeights=( 1.0 ), MinQuantity=1.0, MaxQuantity=1.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=0.40, ItemClassStrings=( "PrimalItemStructure_Foundation_Adobe_C", "PrimalItemStructure_Door_Adobe_C", "PrimalItemStructure_Doorframe_Adobe_C", "PrimalItemStructure_Wall_Adobe_C", "PrimalItemStructure_Ceiling_Adobe_C" ), ItemsWeights=( 0.2, 0.2, 0.2, 0.2, 0.2 ), MinQuantity=1.0, MaxQuantity=1.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=true, ChanceToBeBlueprintOverride=0.0 ), ) ), ( MinNumItems=6, MaxNumItems=6, NumItemsPower=1.0, SetWeight=0.125, bItemsRandomWithoutReplacement=true, ItemEntries=( ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemArmor_DesertClothGogglesHelmet_C" ), ItemsWeights=( 1.0 ), MinQuantity=1.0, MaxQuantity=1.0, MinQuality=0.0, MaxQuality=0.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemArmor_DesertClothShirt_C" ), ItemsWeights=( 1.0 ), MinQuantity=1.0, MaxQuantity=1.0, MinQuality=0.0, MaxQuality=0.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemArmor_DesertClothPants_C" ), ItemsWeights=( 1.0 ), MinQuantity=1.0, MaxQuantity=1.0, MinQuality=0.0, MaxQuality=0.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemArmor_DesertClothBoots_C" ), ItemsWeights=( 1.0 ), MinQuantity=1.0, MaxQuantity=1.0, MinQuality=0.0, MaxQuality=0.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemArmor_DesertClothGloves_C" ), ItemsWeights=( 1.0 ), MinQuantity=1.0, MaxQuantity=1.0, MinQuality=0.0, MaxQuality=0.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=0.25, ItemClassStrings=( "PrimalItemArmor_DesertClothGogglesHelmet_C", "PrimalItemArmor_DesertClothShirt_C", "PrimalItemArmor_DesertClothPants_C", "PrimalItemArmor_DesertClothBoots_C", "PrimalItemArmor_DesertClothGloves_C" ), ItemsWeights=( 0.2, 0.2, 0.2, 0.2, 0.2 ), MinQuantity=0.0, MaxQuantity=1.0, MinQuality=0.0, MaxQuality=0.0, bForceBlueprint=true, ChanceToBeBlueprintOverride=0.0 ) ) ), ( MinNumItems=6, MaxNumItems=6, NumItemsPower=1.0, SetWeight=0.125, bItemsRandomWithoutReplacement=true, ItemEntries=( ( EntryWeight=1.0, ItemClassStrings=( "PrimalItem_WeaponBow_C" ), ItemsWeights=( 1.0 ), MinQuantity=1.0, MaxQuantity=1.0, MinQuality=0.0, MaxQuality=0.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemAmmo_ArrowStone_C" ), ItemsWeights=( 1.0 ), MinQuantity=20.0, MaxQuantity=50.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemAmmo_ArrowTranq_C" ), ItemsWeights=( 1.0 ), MinQuantity=10.0, MaxQuantity=20.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemConsumableBuff_Parachute_C" ), ItemsWeights=( 1.0 ), MinQuantity=0.0, MaxQuantity=3.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItem_BloodExtractor_C" ), ItemsWeights=( 1.0 ), MinQuantity=0.0, MaxQuantity=1.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemWeapon_SuperSpyglass_C" ), ItemsWeights=( 1.0 ), MinQuantity=0.0, MaxQuantity=1.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=0.40, ItemClassStrings=( "PrimalItem_WeaponBow_C", "PrimalItemAmmo_ArrowStone_C", "PrimalItemAmmo_ArrowTranq_C", "PrimalItemConsumableBuff_Parachute_C", "PrimalItem_BloodExtractor_C", "PrimalItemWeapon_SuperSpyglass_C" ), ItemsWeights=( 0.167, 0.167, 0.167, 0.167, 0.166, 0.166 ), MinQuantity=0.0, MaxQuantity=1.0, MinQuality=0.0, MaxQuality=0.0, bForceBlueprint=true, ChanceToBeBlueprintOverride=0.0 ) ) ), ( MinNumItems=7, MaxNumItems=7, NumItemsPower=1.0, SetWeight=0.125, bItemsRandomWithoutReplacement=true, ItemEntries=( ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemResource_Stone_C" ), ItemsWeights=( 1.0 ), MinQuantity=20.0, MaxQuantity=40.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemResource_Flint_C" ), ItemsWeights=( 1.0 ), MinQuantity=20.0, MaxQuantity=40.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemResource_Thatch_C" ), ItemsWeights=( 1.0 ), MinQuantity=30.0, MaxQuantity=90.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemResource_Wood_C" ), ItemsWeights=( 1.0 ), MinQuantity=40.0, MaxQuantity=100.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemResource_Clay_C" ), ItemsWeights=( 1.0 ), MinQuantity=50.0, MaxQuantity=100.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemResource_Fibers_C" ), ItemsWeights=( 1.0 ), MinQuantity=50.0, MaxQuantity=100.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemResource_Hide_C" ), ItemsWeights=( 1.0 ), MinQuantity=40.0, MaxQuantity=80.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemConsumable_Narcotic_C" ), ItemsWeights=( 1.0 ), MinQuantity=5.0, MaxQuantity=10.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ) ) ), ( MinNumItems=7, MaxNumItems=7, NumItemsPower=1.0, SetWeight=0.125, bItemsRandomWithoutReplacement=true, ItemEntries=( ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemStructure_CropPlotPlus_Small_C" ), ItemsWeights=( 1.0 ), MinQuantity=1.0, MaxQuantity=3.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemStructure_CompostBinPlus_C" ), ItemsWeights=( 1.0 ), MinQuantity=0.0, MaxQuantity=1.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemStructure_PipeIntake_Stone_C" ), ItemsWeights=( 1.0 ), MinQuantity=0.0, MaxQuantity=1.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemStructure_WaterTap_Stone_C" ), ItemsWeights=( 1.0 ), MinQuantity=0.0, MaxQuantity=1.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemStructure_PipeHorizontal_Stone_C" ), ItemsWeights=( 1.0 ), MinQuantity=1.0, MaxQuantity=4.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemStructure_PipeIncline_Stone_C", "PrimalItemStructure_PipeIntersection_Stone_C", "PrimalItemStructure_PipeVertical_Stone_C" ), ItemsWeights=( 0.334, 0.333, 0.333 ), MinQuantity=0.0, MaxQuantity=6.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=0.40, ItemClassStrings=( "PrimalItemStructure_CropPlotPlus_Small_C", "PrimalItemStructure_CompostBinPlus_C", "PrimalItemStructure_PipeIntake_Stone_C", "PrimalItemStructure_WaterTap_Stone_C", "PrimalItemStructure_PipeHorizontal_Stone_C", "PrimalItemStructure_PipeIncline_Stone_C", "PrimalItemStructure_PipeIntersection_Stone_C", "PrimalItemStructure_PipeVertical_Stone_C" ), ItemsWeights=( 0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125, 0.125 ), MinQuantity=0.0, MaxQuantity=1.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=true, ChanceToBeBlueprintOverride=0.0 ) ) ), ( MinNumItems=6, MaxNumItems=6, NumItemsPower=1.0, SetWeight=0.125, bItemsRandomWithoutReplacement=true, ItemEntries=( ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemStructure_MortarPestlePlus_C" ), ItemsWeights=( 1.0 ), MinQuantity=0.0, MaxQuantity=1.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemStructure_CookingPotPlus_C" ), ItemsWeights=( 1.0 ), MinQuantity=0.0, MaxQuantity=1.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemStructure_SPlusCraftingStation_C" ), ItemsWeights=( 1.0 ), MinQuantity=0.0, MaxQuantity=1.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItem_WeaponPaintbrush_C" ), ItemsWeights=( 1.0 ), MinQuantity=0.0, MaxQuantity=1.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemStructure_StorageBox_Large_C" ), ItemsWeights=( 1.0 ), MinQuantity=1.0, MaxQuantity=2.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=0.40, ItemClassStrings=( "PrimalItemStructure_MortarPestlePlus_C", "PrimalItemStructure_CookingPotPlus_C", "PrimalItemStructure_SPlusCraftingStation_C", "PrimalItem_WeaponPaintbrush_C", "PrimalItemStructure_StorageBox_Large_C", "PrimalItemStructure_ForgePlus_C" ), ItemsWeights=( 0.181, 0.181, 0.181, 0.181, 0.181, 0.095 ), MinQuantity=0.0, MaxQuantity=1.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=true, ChanceToBeBlueprintOverride=0.0 ) ) ), ( MinNumItems=1, MaxNumItems=1, NumItemsPower=1.0, SetWeight=0.125, bItemsRandomWithoutReplacement=true, ItemEntries=( ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemArmor_CamelsaurusSaddle_C", "PrimalItemArmor_ParaSaddle_C", "PrimalItemArmor_RaptorSaddle_C" ), ItemsWeights=( 0.334, 0.333, 0.333 ), MinQuantity=1.0, MaxQuantity=1.0, MinQuality=0.0, MaxQuality=0.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.5 ) ) ), ( MinNumItems=5, MaxNumItems=5, NumItemsPower=1.0, SetWeight=0.042, bItemsRandomWithoutReplacement=true, ItemEntries=( ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemStructure_Ramp_Adobe_C" ), ItemsWeights=( 1.0 ), MinQuantity=0.0, MaxQuantity=2.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemStructure_FenceFoundation_Adobe_C" ), ItemsWeights=( 1.0 ), MinQuantity=1.0, MaxQuantity=7.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemStructure_LargePillar_Adobe_C", "PrimalItemStructure_MediumPillar_Adobe_C", "PrimalItemStructure_SmallPillar_Adobe_C" ), ItemsWeights=( 0.167, 0.333, 0.5 ), MinQuantity=1.0, MaxQuantity=4.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemStructure_WoodSign_Large_C" ), ItemsWeights=( 1.0 ), MinQuantity=0.0, MaxQuantity=1.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=0.40, ItemClassStrings=( "PrimalItemStructure_Ramp_Adobe_C", "PrimalItemStructure_FenceFoundation_Adobe_C", "PrimalItemStructure_LargePillar_Adobe_C", "PrimalItemStructure_MediumPillar_Adobe_C", "PrimalItemStructure_SmallPillar_Adobe_C", "PrimalItemStructure_WoodSign_Large_C" ), ItemsWeights=( 0.2, 0.2, 0.067, 0.133, 0.2, 0.2 ), MinQuantity=0.0, MaxQuantity=1.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=true, ChanceToBeBlueprintOverride=0.0 ) ) ), ( MinNumItems=4, MaxNumItems=4, NumItemsPower=1.0, SetWeight=0.042, bItemsRandomWithoutReplacement=true, ItemEntries=( ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemStructure_Hatchframe_Adobe_C" ), ItemsWeights=( 1.0 ), MinQuantity=1.0, MaxQuantity=1.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemStructure_Trapdoor_Adobe_C" ), ItemsWeights=( 1.0 ), MinQuantity=1.0, MaxQuantity=1.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemStructure_Ladder_Adobe_C" ), ItemsWeights=( 1.0 ), MinQuantity=1.0, MaxQuantity=2.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=0.40, ItemClassStrings=( "PrimalItemStructure_Hatchframe_Adobe_C", "PrimalItemStructure_Trapdoor_Adobe_C", "PrimalItemStructure_Ladder_Adobe_C" ), ItemsWeights=( 1.0 ), MinQuantity=0.0, MaxQuantity=1.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=true, ChanceToBeBlueprintOverride=0.0 ) ) ), ( MinNumItems=4, MaxNumItems=4, NumItemsPower=1.0, SetWeight=0.041, bItemsRandomWithoutReplacement=true, ItemEntries=( ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemStructure_WindowWall_Adobe_C" ), ItemsWeights=( 1.0 ), MinQuantity=2.0, MaxQuantity=2.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemStructure_Window_Adobe_C" ), ItemsWeights=( 1.0 ), MinQuantity=2.0, MaxQuantity=2.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemStructure_Catwalk_Wood_C" ), ItemsWeights=( 1.0 ), MinQuantity=0.0, MaxQuantity=3.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=1.0, ItemClassStrings=( "PrimalItemStructure_WoodSign_Wall_C" ), ItemsWeights=( 1.0 ), MinQuantity=0.0, MaxQuantity=2.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=false, ChanceToBeBlueprintOverride=0.0 ), ( EntryWeight=0.40, ItemClassStrings=( "PrimalItemStructure_WindowWall_Adobe_C", "PrimalItemStructure_Window_Adobe_C", "PrimalItemStructure_Catwalk_Wood_C", "PrimalItemStructure_WoodSign_Wall_C" ), ItemsWeights=( 0.25, 0.25, 0.25, 0.25 ), MinQuantity=0.0, MaxQuantity=1.0, MinQuality=1.0, MaxQuality=1.0, bForceBlueprint=true, ChanceToBeBlueprintOverride=0.0 ) ) ) ) )